How to fix“Device and Network Abuse” in Google Play Protect policies for unity or android apps

Direct explanation of the “Device and Network Abuse” message specifically inside Unity, and how to stop it from happening during Unity Android game development.

Here is the Unity-specific explanation:


Why “Device and Network Abuse” Happens Inside Unity

Unity itself does NOT generate this warning.
It appears because one of your Android plugins (from Ads / Analytics / SDKs) includes code that Google Play Protect flags.

This shows up in:

  • Unity Console
  • Gradle build logs
  • Google Play Console pre-launch reports

Unity only passes through what your Android plugins are doing.


🟥 The MOST common Unity causes

1. AdMob (Google Mobile Ads) plugin is outdated

Very common.

2. Unity Ads or mediation adapters outdated

3. Firebase Analytics or Facebook SDK outdated

4. A Unity Asset Store plugin includes old Android code

ANY of these folders can contain suspicious code:

Assets/Plugins/Android/
Assets/Plugins/Android/<something>
Assets/Plugins/<third_party>/Android/

5. Dangerous permissions added by a plugin

When Unity builds an APK, it merges all AndroidManifests.
A bad plugin may add permissions like:

  • READ_PHONE_STATE
  • ACCESS_FINE_LOCATION
  • READ/WRITE_EXTERNAL_STORAGE

Google sees this as “device and network abuse.”


🟩 How to Fix It (Unity-Specific Quick Guide)

✔ 1. Update plugins

This fixes 80% of cases.

  • Unity Ads → update in Package Manager
  • AdMob → latest version from Google GitHub
  • Firebase → latest SDK
  • GameAnalytics → update
  • IronSource / AppLovin → update

✔ 2. Check AndroidManifest.xml in Unity

In Unity, go to:

Assets → Plugins → Android → AndroidManifest.xml

Look for ANY of these:

<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

❌ Remove them if you don’t absolutely need them.


✔ 3. Force HTTPS only

Unity Setting:

Edit → Project Settings → Player → Android → Internet Access
→ Set Require

This ensures no HTTP traffic, which Google flags.


✔ 4. Disable device identifiers

DO NOT use this in Unity:

SystemInfo.deviceUniqueIdentifier

Google Play considers this “device abuse.”


✔ 5. Remove suspicious old Unity assets

Many free assets contain outdated Android code.

Delete anything inside:

Assets/Plugins/Android/

that you don’t recognize.


🟦 Want fast help?

If you send me the exact Unity Console error text, I can:

  • tell you which plugin is causing it
  • show the exact file to edit
  • show the line inside AndroidManifest you must remove
  • give code you should or shouldn’t use

 

Leave a Reply

Your email address will not be published. Required fields are marked *