Creating a Chrome extension using Yarn

Creating a Chrome extension using Yarn involves several steps, including setting up the project structure, writing necessary configuration files, and coding the extension itself. Below is a basic guide to help you build a Chrome extension using Yarn: Step 1: Set Up Project Structure Initialize the project with Yarn: bash yarn init -y Install necessary…

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Integeration of ads into play.unity.com games

By default whatever you upload it ignores html file of your build, so what you have to do is nativagate to Build-> *.loader.js Open it up and paste the following script and modify it according to your needs   Script: const iparentDiv = document.createElement(‘div’); iparentDiv.className = ‘iparent’; iparentDiv.style.top = ‘50%’; iparentDiv.style.left = ‘50%’; iparentDiv.style.transform =…

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Change Color and Number on GameObject

 Unity Script Breakdown: Change Color and Number on Game Object This article provides a detailed breakdown of a Unity C# script, explaining its purpose, structure, and functionality. The script primarily handles changing the color of a GameObject’s material and updating text components with a numerical value. Purpose of the Script The script named `tcg_change_color_number` is…

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Implementing Sound Toggle Button in Unity: A Comprehensive Guide

Introduction: Sound management is a crucial aspect of game development, contributing significantly to the overall user experience. In Unity, managing sound toggles can be achieved through various methods. One common approach involves implementing a toggle button that allows players to control sound effects and background music within the game. Code: using UnityEngine; using System.Collections; using…

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Understanding and Utilizing the DontDestroyOnLoad Function in Unity

In Unity game development, managing GameObjects across scene transitions is a common challenge. The DontDestroyOnLoad function is a powerful tool for ensuring certain GameObjects persist across scene changes. Let’s delve into a detailed explanation of the provided code snippet and explore how it effectively utilizes DontDestroyOnLoad.  “`code using System.Collections; using System.Collections.Generic; using UnityEngine; public class…

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