Choosing Between a Database and Text File for Tracking Players in Multi-room Games: A Comprehensive SQL Example

Introduction: When developing a server-side solution for tracking players in a multi-room game environment, the choice between using a database or a text file is crucial. In this article, we’ll explore the benefits of a relational database and provide a practical SQL example for creating a database to manage multiple rooms, each keeping track of…

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what are some examples of non-deterministic physics engines in game engines

Non-deterministic physics engines in game engines can introduce variability in simulation results due to factors like floating-point calculations, timing, and external influences. Some examples of non-deterministic physics engines in game engines include: Unity Engine: While the internal 2D/3D physics engines in Unity are deterministic, issues can arise due to floating-point handling, which can introduce indeterminism…

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