Requirements:
You need to have working up work account with some connects ( Upwork credit spend).
Here are couple of my best upwork bids that got me freelance jobs. I wrote it once and just modifying it for further needs, show case some of my past work.
Upwork proposal for game developer:
Hi,
Nice to meet you.
I have read job description and excited to tell that I have 11 years of experience in browser based games (mobile web + web both) and have been product owner of many free to play online games at TastyCherryGames.com(my website)
Just to share with you my prototype for upcoming game of mine racing.io, please check this browser based game built in unity, (different flag being shown to different people from different parts of world, 100% localized approach, something user can relate to)
https://youtu.be/EgIYr0awaBo?t=58
Some of my games have been shared on many popular gaming partner( As developer) sites of mine such as,
https://www.crazygames.com/game/bird-of-prey
https://www.y8.com/games/hunting_season_hunt_or_be_hunted_
Game that has brought in 100K+ browser game plays to me as reported to me by ad company ( gamedistribution.com) below:
You can Google game name "plane racing madness" "bitcoin man madness" or play here
https://iamyawer.github.io/tastycherrygames.com/tastycherrygames.comPlane/index1.html
Viral Nft inspired game that got "most trending" according to unity.com, game got played many times by community, even though was just a prototype,
(Bored ape nft inspired game, head volley) in most trending games (#3 or #4 I Guess
So I changed the graphics recently plus some new features(game mechanics) to give it new look and feel,
https://www.youtube.com/watch?v=WnDLqgSNSvg
I changed the graphics recently plus some new features(game mechanics) to give it new look and feel,
https://www.youtube.com/watch?v=WnDLqgSNSvg
Online Poker With twisted story (In development, where you have to win but winning can't stop you from your end which is getting killed by staff of casino)
https://www.youtube.com/watch?v=v2t_73Dv1Bc
I can give you a playable version of this game if you like and it has not been launched yet.
Underwater roulette:
https://www.youtube.com/watch?v=LEjNPTPlE94
Again these are just few of games that I have shared, which were mostly done with unity I have html5/ javascript native games too, here is the link
https://www.y8.com/games/desert_rush
These were some of my recently did projects, looking forward to discuss more about your project
Proven experience in game design, especially with freemium models. (For my game racing.io I am planning to use freemium model, where cars get unlocked to premium users along with custom skins that user can select)
Familiarity with the web and mobile gaming landscape. ( All of my shared previous games were built on solid respnsivness priniciples, and brought good fps for mobile web and web platforms, tested on many lower wend android devices for games and size was optimized by techniques like lowpoly and shaders that were super fast)
Strong problem-solving and creative thinking skills. (Some of my games such as bitcoin man madness show case some of my creative work)
A portfolio showcasing relevant game design work. (Already shown).
P.S even though i strongly suggest we use unity as its fastest for making prototypes by far among similar gaming engines or native java script implementations or even with well developed java script libraries like phaser which I have worked with, personally speaking i think they are no where near unity webgl implementations.
Still I have used createjs, phaser, tweenmax and other game making libraries or be it languages like python, node.js, php server side in backend. I have developed many systems in these as well.
Talking about premium model I have used duo lingo in past, and really like how they they let you unlock some of advanced levels just by paying little monthly subscription. Once we get the game concept and tech stack final, we can always improvise the game so it unlocks some of higher levels (just an example, there are tons of other mechanics we can play with as well such as skins, character type, etc (just to name a few ).
Looking forward to discuss this project further with you, also want to find out tech stack that you guys are using already.
Regards,
M Yawer
Unity Game Developer Proposal with past work examples:
Hi ,
Nice to meet you.
I have read the job description on upwork and would like to share a game that I have already made as an indie developer already using one of the asset that you have mentioned (low poly city one)
Please check,
https://www.google.com/search?client=firefox-b-d&q=bitcoin+man+madness
You can play the game online on web(shared by many top online gaming websites, also you can verify the name of tastycherrygames.com as developer in credits) , I have years of experience in browser based game so game is fully responsive across different devices, that i canvas tag resizes according to screen dimensions.
If you want to use my game as starting point we can do that, or if you just want walking part, then we can simply remove scripts attached to firing and make it a like simple simulator game.
Or we can start from scratch with different character controller such as in vector, game creator kit etc (which has nothing to do with my game but are independent plugins framework for character controller, game kit controller etc from other developers.(with years of development behind them and good reviews on asset store to back them up).
So let me know how you want to start, and we will do it your way (if you choose to hire me then).
---------------------------------------------------------
My personal projects starts from here to all the way down, (please skip if less on time)
Little about me, I am excited to tell that I have 11 years of experience in browser based games (mobile web + web both) and have been product owner of many free to play online games at TastyCherryGames.com(my website).
Just to share with you my prototype for upcoming game of mine racing.io, please check this browser based game built in unity, (different flag being shown to different people from different parts of world, 100% localized approach, something user can relate to)
https://youtu.be/EgIYr0awaBo?t=58
Some of my games have been shared on many popular gaming partner( As developer) sites of mine such as,
https://www.crazygames.com/game/bird-of-prey
https://www.y8.com/games/hunting_season_hunt_or_be_hunted_
Game that has brought in 100K+ browser game plays to me as reported to me by ad company ( gamedistribution.com) below:
You can Google game name "plane racing madness" "bitcoin man madness" or play here
https://iamyawer.github.io/tastycherrygames.com/tastycherrygames.comPlane/index1.html
Viral Nft inspired game that got "most trending" according to unity.com, game got played many times by community, even though was just a prototype,
(Bored ape nft inspired game, head volley) in most trending games (#3 or #4 I Guess
So I changed the graphics recently plus some new features(game mechanics) to give it new look and feel,
https://www.youtube.com/watch?v=WnDLqgSNSvg
I changed the graphics recently plus some new features(game mechanics) to give it new look and feel,
https://www.youtube.com/watch?v=WnDLqgSNSvg
Online Poker With twisted story (In development, where you have to win but winning can't stop you from your end which is getting killed by staff of casino)
https://www.youtube.com/watch?v=v2t_73Dv1Bc
I can give you a playable version of this game if you like and it has not been launched yet.
Underwater roulette:
https://www.youtube.com/watch?v=LEjNPTPlE94
Again these are just few of games that I have shared, which were mostly done with unity I have html5/ javascript native games too, here is the link
https://www.y8.com/games/desert_rush
These were some of my recently did projects, looking forward to discuss more about your project
Proven experience in game design, especially with freemium models. (For my game racing.io I am planning to use freemium model, where cars get unlocked to premium users along with custom skins that user can select)
Familiarity with the web and mobile gaming landscape. ( All of my shared previous games were built on solid responsiveness principles, and brought good fps for mobile web and web platforms, tested on many lower wend android devices for games and size was optimized by techniques like lowpoly and shaders that were super fast)
Strong problem-solving and creative thinking skills. (Some of my games such as bitcoin man madness showcase some of my creative work)
A portfolio showcasing relevant game design work..
Looking forward to discussing this project further with you.
Thanks,
M Yawer
CEO TastyCherryGames.com
Short upwork proposal:
Hi, Nice to meet you. I have 11 years of experience in html5 mobile web games. Some of my clients include big names check here, https://tastycherrygames.com/reel/index.html (Aslo TastyCherryGames.Com) is my development blog website. There are couple of ways we can port browser games to chrome extension, 1. One approach is to use iframes, (loading at runtime, game will be unavailble when there is no internet) 2. Local Solution / Put it up in html of chrome extension, might require some resizing/responsiveness issues to be addressed. (Game can be stolen,unless we use some encryption mechanism for javascript files, images can be still get stolen though, but thats not big of deal I suppose ) Take this game as an example of mine, as a product owner, https://www.y8.com/desertrush Was built with createjs suite and for making it responsive it requires some additional code and fixes, but now it can be used anywhere and it would keep the aspect ratio part intact and will resize for itself. So for canvas games(Phaser,CreateJS,pixi) then my solution for desert rush can be used. For dom-based games, there might be different approaches required that address responsiveness issue. I have been doing twitch in past so talking to clients is something I like about it, just give me time and I will be available for that time for zoom meeting.
- Describe your recent experience with similar projects Intercom widget at runtime for my recent client on up work: https://www.youtube.com/watch?v=sfn1hlvlmlM Print me plugin at runtime for my recent client on up work, loads images and display print me option, which takes you to print window right away. https://www.youtube.com/watch?v=_jAqtr3A-IQ Then there is python script which takes screenshots of pictures. https://www.youtube.com/watch?v=4LSG_X6aw5s&list=PLrwiFdNRy0A4Lb7b78-1tHKQA2EiJfQxo Talking about similar projects, I once ported html5 game to desktop using electron app final solution was .exe and client was happy about it.
Describe your typical design process and methods I love optimizing my work methods and process to increase output of my work generally. I like to blog a lot about my development processes, as Founder and product owner at TastyCherryGames.com, my job includes keeping community informed about new trends and processes that we have refined or found over years. https://tastycherrygames.com/2023/07/04/reskinning-games-using-ai-tools-lexica-workflow/ https://tastycherrygames.com/2023/07/23/how-to-upload-your-unity-project-online-in-2024-source-code-size-optimization-technique/ I also wrote some of my own unity webgl plguin which will help community of unity developers, focusing on porting to webgl part, ease like breeze for them and we can use that for your games (considering they are canvas based, for dom will have to see what can be done) https://tastycherrygames.com/2023/03/13/webgl-responsive/ Looking forward to hear more from you!:)
Customized Upwork proposal for XR Project in Unity:
Hi,
Nice to meet you.
Little about me some of my games are already on top trending in platforms like "play.unity.com" (Bored ape nft inspired game).(Further of my projects in bottom part of proposal)
I have following ideas for virtual lab explaning each laws to user in vr environment.
.Equilibrium Demonstration:
Choose a reversible chemical reaction for your demonstration.
Implement two containers representing reactants and products, with a reversible arrow symbolizing the equilibrium.
Display real-time concentration values for both reactants and products.
Allow users to adjust the concentration of reactants/products and observe the shift in equilibrium as they interact with sliders or buttons.
- Beer's Law Demonstration:
Create a light source and a sample solution to demonstrate light absorption.
Implement sliders to control the concentration of the sample solution.
Display an absorption spectrum graph showing the relationship between concentration and absorbance.
As the user changes the concentration, the graph should dynamically update to reflect the changes according to Beer's Law.
- Dumas Method Demonstration:
Choose a volatile substance and simulate the Dumas method process.
Design a container for the volatile substance, allowing users to input its mass.
Simulate vaporization and visualize the vapor volume.
Calculate the molar mass using the ideal gas law and display the result.
- Le Chatelier's Principle Demonstration:
Set up a chemical reaction in equilibrium.
Provide options to change temperature, pressure, or concentration.
Show the impact of these changes on the equilibrium position.
The system should respond by shifting to counteract the external changes and re-establishing equilibrium.
I am webgl expert and most of my games are playable on both mobile web and web devices alike.(responsive)
(Build Size less then 20 MB)
https://iamyawer.github.io/tastycherrygames.com/tastycherrygames.comBlockMatching/index.html
(Build Size less then 50 MB)
https://iamyawer.github.io/tastycherrygames.com/tastycherrygames.comPlane/index1.html
I also wrote some of my own unity webgl plguin which will help community of unity developers, focusing on porting to webgl part
https://tastycherrygames.com/2023/03/13/webgl-responsive/
Upwork Proposal explaining past expereince:
In 2019 I was hired by fog.com and my job was to convert Flash games to html5, from that experience and my other mobile web game-making experience I can guide you to best of my knowledge.
I can do free consultation on live call, chat or however you like, and for sample sake, we can convert one of your flash games to html5.
Usually Adobe animate, createjs are being used as both of were developed by keeping flash in mind, however both of them lagged behind with up trends of new game development tools such as haxe, phaser, unity which does require little bit of programming knowledge or programming backround, and even wiht programming background there are chances that you will be able to only get first thing done in html5 canvas based game which is preloading of asset for rest that is making game mechanic, you have to re-invent the wheel for basic mechanicsm which other big gaming engines such as ones above mentioned have already developed and mainted over years.
Again if you are learning then that might be little bit of bad practice to use prebuilt plugins but when it comes to efficiency and speed part use of these pre built plugins becomes manadatory to keep in mind.
I have 11 years of game development experience, the createjs game (html5 canvas) this one,
https://www.y8.com/games/desert_rush
Then unity plugin which works on webgl with equal and has larger community and adaptable to other platforms(Debtable between unreal or unity which one is bigger engine but you get the point )
My own website showing the games built in unity,
https://tastycherrygames.com/2023/05/16/276/
https://tastycherrygames.com/2022/03/14/259/
Proposal for Virse College:
Hi,
Nice to meet you.
I would love to work in South Kensington, London, and with Virse team, considering that I enjoy writing tutorials for game tech enthusiasts, educating students about possibilities with unity engine and open to lovely world of game making and endless world of possiblities where imagination comes to reality, just with matter of few clicks anyone can power up there endless imagination into real life workign prototypes which people and there freiends can play with, since human mind is endless interms of creativity so goes for power of game development tools like unity, unreal where programming is very easy, and they are built upon years of iterations making it real easy to understand, and bigger community means tons of tutorials and no limits to creativite hobbies. Putting all the power to hands of developers in easisest and fun way possible.
Terminals received while doing client work for 10+ project on upwork: ( can be verified here on upwork- https://www.upwork.com/freelancers/~011558fe648f3984cd)
"Yawer was very helpful and has some unique talents which are valuable to me in my line of work. I will be hiring him again."
"It was great to work with Yawer. He mixed seamlessly with my team and performed the work quickly and effectively."
My Indie Acheivements:
I am founder and CEO at TastyCherryGames.com(with many published title averaging 100,000k plays per year),
Some of my games are in top trending "bored ape nft game in' play.unity.com' (#1 spot in top trending)
I own 100% rights to the assets and coding of game and I am product owner for the shared game.
The version I shared was uploaded 7-9 months old, newer version has tad bit more features and is based on "lazy lion nft"
Here is the video
https://www.youtube.com/watch?v=WnDLqgSNSvg
My portfolio showing recent indie games which were featured by top gaming websites like Crazygames, y8.com, gamesflare.com and many many other famous gaming spaces,
https://tastycherrygames.com/reel/index.html
I have 11 years of game development experience in total as indie game developer, the createjs game (html5 canvas) this one,
https://www.y8.com/games/desert_rush
Then unity plugin which works on webgl and provides a fast solution for porting responsive games for mobile web platforms(Available inside unity)
My own website showing the games built in unity,
Air racing(playable link below)
https://tastycherrygames.com/2023/05/16/276/
Here it will show your country and city name by itself with no input to back of your plane, explaning how IP Address tells us about information related to your city and country name, and use it interacitvely by putting it to back of your game plane, telling how being related to your user and building a connection is essence and if they can relate to your game, then gameplay should increase as connection is the king, more localized the experience, better for gamers to come back and play your game again and again.
https://tastycherrygames.com/2022/03/14/259/
Recent Indie Games done by me, explaining one key concept in game designing
Some other recent games:
Underwater Slots: (Tweening between waypoints linearly in 3d Space)
https://www.youtube.com/watch?v=tFFZQddfIwA
Barraccat: ( Story telling as key part which can be used to create fun engaging immserive experience and lightning power inside unity urp)
https://www.youtube.com/watch?v=Kb4N43rSkC8
Underwater Rolutte: (Cine machine plugin for traversing between waypoints to give tour like shot in unity)
https://www.youtube.com/watch?v=LEjNPTPlE94
Plus even though excellent project base and working experience with many other langugages such as python(blogging tutorials at cryptobool.com focusing testing automation, php, node.js (server side).