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Understanding and Utilizing the DontDestroyOnLoad Function in Unity
In Unity game development, managing GameObjects across scene transitions is a common challenge. The DontDestroyOnLoad function is a powerful tool for ensuring certain GameObjects persist across scene changes. Let’s delve into a detailed explanation of the provided code snippet and explore how it effectively utilizes DontDestroyOnLoad. “`code using System.Collections; using System.Collections.Generic; using UnityEngine; public class…