How to fix“Device and Network Abuse” in Google Play Protect policies for unity or android apps

Direct explanation of the “Device and Network Abuse” message specifically inside Unity, and how to stop it from happening during Unity Android game development. Here is the Unity-specific explanation: ✅ Why “Device and Network Abuse” Happens Inside Unity Unity itself does NOT generate this warning. It appears because one of your Android plugins (from Ads…

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⭐ GDevelop Game Saving Mechanisms

GDevelop provides two main ways to save game data: 1. Storage Actions (Local Storage) — Persistent Between Sessions This is the most common way to save progress. Data is stored on the user’s device (browser, desktop, mobile). What you can save Player position Inventory Level progression Settings (sound, graphics) Anything that fits into variables How…

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Here’s a comprehensive performance comparison of three common object management techniques in Unity: Instantiate, Object Pooling, and ECS (Entity Component System). This analysis is based on available benchmarks and best practices. 🧪 Performance Comparison Table Platform Instantiate Object Pooling ECS (DOTS) PC (High-end) ⚠️ High CPU & GC overhead ✅ Significant FPS improvement; reduced GC…

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TastyCherryGames Presents: Hammer 2 Usage Guide – Full Game Kit

Introduction TastyCherryGames is proud to introduce the Hammer 2 Full Game Kit, a comprehensive Unity project that allows developers to create and customize their own action-packed shooter experience. Originally developed by Xform, this kit provides an extensive set of assets, scripts, and documentation to help developers understand and expand upon the game’s core mechanics. Installation…

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Integeration of ads into play.unity.com games

By default whatever you upload it ignores html file of your build, so what you have to do is nativagate to Build-> *.loader.js Open it up and paste the following script and modify it according to your needs   Script: const iparentDiv = document.createElement(‘div’); iparentDiv.className = ‘iparent’; iparentDiv.style.top = ‘50%’; iparentDiv.style.left = ‘50%’; iparentDiv.style.transform =…

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